A contour plot interpolates scattered (X, Y, Z) points onto a regular grid by Gaussian-kernel smoothing and draws iso-value lines — the 2-D map of a 3-D surface.
A contour plot shows a surface z = f(x, y) from above: each line traces a constant z, so closely-spaced lines mean a steep gradient and widely-spaced lines a gentle one. Because real data is sampled at irregular (x, y) locations, the surface is first estimated on a regular grid by Nadaraya-Watson kernel regression — each grid node is a Gaussian-distance-weighted average of the nearby points, which is smooth and avoids the bull's-eye artefacts of inverse-distance weighting.
Iso-lines are then extracted by the marching-squares algorithm. The smoothness control is the kernel bandwidth as a fraction of the data extent: too small and the surface is bumpy and over-fits noise, too large and real features wash out.
Three numeric columns — X, Y, and Z (height) — plus the number of contour levels and the smoothing bandwidth.
Colour-ramped contour lines (optionally shaded between) over the X–Y plane, with the original sample points overlaid and the Z range reported.
Tightly-packed contours mark steep gradients; concentric closed loops mark a peak or basin. Treat regions with no nearby sample points as unsupported.